@InProceedings{Diniz:2022:3DPoQu,
author = "Diniz, Rafael",
affiliation = "{Universidade de Bras{\'{\i}}lia}",
title = "3D Point-Cloud Quality Assessment Using Color and Geometry Texture
Descriptors",
booktitle = "Proceedings...",
year = "2022",
organization = "Conference on Graphics, Patterns and Images, 35. (SIBGRAPI)",
keywords = "point cloud quality assessment, point cloud texture descriptor.",
abstract = "Since the mid-20th century, the use of digital formats for visual
content allowed a great evolution in how society communicates. The
Internet and digital broadcast systems introduced in the decade 90
to the wider public allowed an incredible expansion of multimedia
consumption by the people, while the telecommunication networks
and providers were pushed to their limits to address the growing
multimedia content demand. Older electronic imaging systems,
notably TV broadcasting systems, were designed after long
subjective quality analysis for the definition of parameters like
the number of lines of the video. But recent digital visual
content services need faster and more affordable ways of
evaluating the human perceived quality of the always-evolving
multimedia systems. To address the need for automatic quality
assessment, in the past decades many visual quality models based
on algorithms that run on digital computers have been proposed.
While the existing models are remarkably advanced for 2D digital
imagery, a new set of immersive media is dawning, with different
data structures, to which the 2D methods are not applicable, and
need novel quality assessment metrics. These novel dawning
immersive media formats provide a 3D visual representation of real
objects and scenes. In this new visual format, objects can be
captured, compressed, transmitted, and visualized in real-time not
anymore as a flat 2D image, but as 3D content, allowing
free-viewpoint selection by a consumer of such media. One of the
most popular formats for immersive media is Point Cloud (PC),
which is composed of points with 3 geometry coordinates plus color
information, and sometimes, other information like reflectance and
transparency. This work presents a research on the quality
assessment of 3D PC based on novel color and geometric texture
statistics. Considering that distortions to both color and
geometry attributes of 3D visual content affect the perceived
visual quality, it is proposed in this work to use both
color-based and geometry-based texture descriptors for PC to
obtain the visual degradation through their statistics. This work
introduces 4 novels PC texture descriptors, 3 of them color-based,
while 1 is geometry-based. Also, a new voxelization method is
proposed, which converts points to voxels (volume elements), and
improves the performance of the color- based texture descriptors.
The performance of the proposed PC quality assessment method is
among the best of the state-of- the-art PC quality assessment
methods while being flexible and extensible to adapt to different
types of distortions.",
conference-location = "Natal, RN",
conference-year = "24-27 Oct. 2022",
language = "en",
ibi = "8JMKD3MGPEW34M/47QD5CH",
url = "http://urlib.net/ibi/8JMKD3MGPEW34M/47QD5CH",
targetfile = "thesis_paper.pdf",
urlaccessdate = "2024, Apr. 29"
}